schema: ludicc --emit-schema / ludic schema, --check --diagnostics=json, and editor attributes
--emit-schema FILE writes the compiler's resolved view once the program type-checks: every
record (fields, types, defaults as written, docs, places, attributes), every registry with its
entries in their final order after the open-registry merge (key, constant, index, file:line:col
of the entry and of each field value, and which file contributed which keys), every const, and
the zero-argument functions a fn value can name. Deterministic, schema_version 1; the runtime is
left out. `ludic schema [file] [-o FILE]` wraps it.
--check --diagnostics=json prints every error as one JSON array on stdout: the checker's and the
module rules' all, a parse or lowering error as the last. Tokens and nodes now carry a column.
Fields take several @attributes; @Ref(Registry), @OneOf(PREFIX_), @Range(lo, hi), @Unit("..."),
@Asset("..."), @Color on a field and @AppendOnly / @ByKey on a registry change nothing but go into
the schema, and @Ref naming no registry is an error (every one reported). Fixtures:
examples/lang/attributes.ludic, examples/rejected/ref_unknown.ludic, cases in ludic-dev test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -12,7 +12,7 @@
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# the built-in commands a hook can wrap (every user command that does work)
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function is_hookable(cmd: pointer) -> bool {
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return (cmd == "build") or (cmd == "run") or (cmd == "test") or (cmd == "deps") or (cmd == "migrate") or (cmd == "bundle") or (cmd == "pack") or (cmd == "clean") or (cmd == "fmt") or (cmd == "get") or (cmd == "add") or (cmd == "update") or (cmd == "verify") or (cmd == "vendor") or (cmd == "assets") or (cmd == "build-lib")
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return (cmd == "build") or (cmd == "run") or (cmd == "test") or (cmd == "deps") or (cmd == "schema") or (cmd == "migrate") or (cmd == "bundle") or (cmd == "pack") or (cmd == "clean") or (cmd == "fmt") or (cmd == "get") or (cmd == "add") or (cmd == "update") or (cmd == "verify") or (cmd == "vendor") or (cmd == "assets") or (cmd == "build-lib")
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}
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# the directory this `ludic` binary lives in, with no trailing slash
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