Phase 6a: rename core vocabulary (game/main/component/archetype/system)
game/module -> program, main -> entry, component -> property, archetype -> model, system -> handler. Done via a transitional self-hosting bootstrap: parser accepts both -> reseed -> compiler source moved to new keywords + parser tightened to new-only -> reseed (fixpoint holds). Old keywords now rejected. Token-safe corpus migration (tools/ludic-tools/rename_kw.c) leaves the LLVM @main/entry: labels in emit strings untouched; goldens byte-identical. Editor vocab (header/JetBrains/TextMate/emacs), check-docs wrapper, and doc fences updated; error string 'unknown component' -> 'unknown property'. test.sh 14/14, test-tools 28/0, check-vocabulary green. (Doc prose pass to follow.) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -112,11 +112,11 @@ alternative if the paren form is disliked: keep whitespace separation but coloni
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```ludic
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# doc-check: skip — illustrative redesign snippet (proposed / partial syntax)
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# before
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edge system Move @deterministic reads [Vel] writes [Pos] phase FixedUpdate
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edge handler Move @deterministic reads [Vel] writes [Pos] phase FixedUpdate
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query (p, v) [Pos, Vel] where a.x > 0 { … }
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# after
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@edge @deterministic
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system Move
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handler Move
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phase FixedUpdate
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reads [Vel] writes [Pos]
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query (p, v) [Pos, Vel] where p.x > 0
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