Phase 6a: rename core vocabulary (game/main/component/archetype/system)

game/module -> program, main -> entry, component -> property,
archetype -> model, system -> handler. Done via a transitional self-hosting
bootstrap: parser accepts both -> reseed -> compiler source moved to new
keywords + parser tightened to new-only -> reseed (fixpoint holds). Old keywords
now rejected.

Token-safe corpus migration (tools/ludic-tools/rename_kw.c) leaves the LLVM
@main/entry: labels in emit strings untouched; goldens byte-identical. Editor
vocab (header/JetBrains/TextMate/emacs), check-docs wrapper, and doc fences
updated; error string 'unknown component' -> 'unknown property'. test.sh 14/14,
test-tools 28/0, check-vocabulary green. (Doc prose pass to follow.)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-27 18:22:13 +03:00
parent 3227e1e1d3
commit 42f955fd22
35 changed files with 2632 additions and 2646 deletions

View file

@ -24,7 +24,7 @@ FRAGS="selfhost/str.ludic selfhost/buf.ludic selfhost/io.ludic selfhost/ast.ludi
selfhost/lex.ludic selfhost/parse.ludic selfhost/parse_game.ludic selfhost/emit_core.ludic selfhost/emit_head.ludic
selfhost/emit_addr.ludic selfhost/emit_intrin.ludic selfhost/emit_intrin2.ludic selfhost/emit_math.ludic selfhost/emit_new.ludic
selfhost/emit_expr.ludic selfhost/emit_stmt.ludic selfhost/emit_ecs.ludic selfhost/emit_query.ludic selfhost/emit_spawn.ludic selfhost/emit_game.ludic selfhost/emit_machine.ludic selfhost/emit_save.ludic selfhost/emit_ui.ludic selfhost/emit_decl.ludic selfhost/main.ludic"
{ echo "game SelfHost {"; for f in $FRAGS; do cat "$f"; echo; done; echo "}"; } > "$B/selfhost.ludic"
{ echo "program SelfHost {"; for f in $FRAGS; do cat "$f"; echo; done; echo "}"; } > "$B/selfhost.ludic"
# the seed-built compiler compiles its own source
"$B/sh_seed" "$B/selfhost.ludic" > "$B/out.ll" 2>/dev/null || { echo "FAIL: seed compiler self-compile"; exit 1; }