Phase 6a: rename core vocabulary (game/main/component/archetype/system)
game/module -> program, main -> entry, component -> property, archetype -> model, system -> handler. Done via a transitional self-hosting bootstrap: parser accepts both -> reseed -> compiler source moved to new keywords + parser tightened to new-only -> reseed (fixpoint holds). Old keywords now rejected. Token-safe corpus migration (tools/ludic-tools/rename_kw.c) leaves the LLVM @main/entry: labels in emit strings untouched; goldens byte-identical. Editor vocab (header/JetBrains/TextMate/emacs), check-docs wrapper, and doc fences updated; error string 'unknown component' -> 'unknown property'. test.sh 14/14, test-tools 28/0, check-vocabulary green. (Doc prose pass to follow.) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -33,7 +33,7 @@ selfhost/emit_ui.ludic
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selfhost/emit_decl.ludic
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selfhost/main.ludic"
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SRC=build/selfhost.ludic
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{ echo "game SelfHost {"; for f in $FRAGS; do cat "$f"; echo; done; echo "}"; } > "$SRC"
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{ echo "program SelfHost {"; for f in $FRAGS; do cat "$f"; echo; done; echo "}"; } > "$SRC"
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# the compiler emits IR to stdout; clang assembles and links it
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"$LC" "$SRC" > "$OUT.ll" 2>/dev/null && ${LUDIC_CC:-clang} "$OUT.ll" -o "$OUT" 2>/dev/null
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rc=$?; rm -f "$OUT.ll"; [ $rc -eq 0 ]
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