Phase 6a: rename core vocabulary (game/main/component/archetype/system)
game/module -> program, main -> entry, component -> property, archetype -> model, system -> handler. Done via a transitional self-hosting bootstrap: parser accepts both -> reseed -> compiler source moved to new keywords + parser tightened to new-only -> reseed (fixpoint holds). Old keywords now rejected. Token-safe corpus migration (tools/ludic-tools/rename_kw.c) leaves the LLVM @main/entry: labels in emit strings untouched; goldens byte-identical. Editor vocab (header/JetBrains/TextMate/emacs), check-docs wrapper, and doc fences updated; error string 'unknown component' -> 'unknown property'. test.sh 14/14, test-tools 28/0, check-vocabulary green. (Doc prose pass to follow.) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -19,22 +19,22 @@ A bare fragment is wrapped first: a declaration list goes inside
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import re, subprocess, sys, os, tempfile
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LC = './build/ludicc'
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DECL = ('game','module','component','archetype','system','edge','fn','pure',
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'extern','const','var','ui','scene','import')
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DECL = ('program','property','model','handler','enum','fn',
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'extern','const','var','ui','struct','import')
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def classify(body):
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first = next((l.strip() for l in body.split('\n')
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if l.strip() and not l.strip().startswith('#')), '')
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head = first.split('(')[0].split()[0] if first else ''
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if head in ('game','module'): return 'whole'
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if head == 'program': return 'whole'
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return 'decls' if head in DECL else 'stmts'
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def wraps(body, kind):
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"""Candidate framings, best guess first. An excerpt often mixes declarations
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with loose statements, so both are tried and either parsing counts."""
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if kind == 'whole': return [body]
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as_decls = 'game DocCheck {\n' + body + '\n}\n'
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as_stmts = 'game DocCheck {\n system DocS phase Start {\n' + body + '\n }\n}\n'
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as_decls = 'program DocCheck {\n' + body + '\n}\n'
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as_stmts = 'program DocCheck {\n handler DocS phase Start {\n' + body + '\n }\n}\n'
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return [as_decls, as_stmts] if kind == 'decls' else [as_stmts, as_decls]
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def fences(path):
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