Phase 6a: rename core vocabulary (game/main/component/archetype/system)
game/module -> program, main -> entry, component -> property, archetype -> model, system -> handler. Done via a transitional self-hosting bootstrap: parser accepts both -> reseed -> compiler source moved to new keywords + parser tightened to new-only -> reseed (fixpoint holds). Old keywords now rejected. Token-safe corpus migration (tools/ludic-tools/rename_kw.c) leaves the LLVM @main/entry: labels in emit strings untouched; goldens byte-identical. Editor vocab (header/JetBrains/TextMate/emacs), check-docs wrapper, and doc fences updated; error string 'unknown component' -> 'unknown property'. test.sh 14/14, test-tools 28/0, check-vocabulary green. (Doc prose pass to follow.) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
3227e1e1d3
commit
42f955fd22
35 changed files with 2632 additions and 2646 deletions
|
|
@ -41,8 +41,8 @@ object LudicTokens {
|
|||
*/
|
||||
object LudicVocabulary {
|
||||
val DECL = setOf(
|
||||
"game", "module", "import", "component", "struct", "archetype", "enum", "ui",
|
||||
"const", "var", "fn", "extern", "system", "main"
|
||||
"program", "import", "property", "struct", "model", "enum", "ui",
|
||||
"const", "var", "fn", "extern", "handler", "entry"
|
||||
)
|
||||
val CLAUSE = setOf(
|
||||
"phase", "query", "reads", "writes"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue