Phase 6a: rename core vocabulary (game/main/component/archetype/system)
game/module -> program, main -> entry, component -> property, archetype -> model, system -> handler. Done via a transitional self-hosting bootstrap: parser accepts both -> reseed -> compiler source moved to new keywords + parser tightened to new-only -> reseed (fixpoint holds). Old keywords now rejected. Token-safe corpus migration (tools/ludic-tools/rename_kw.c) leaves the LLVM @main/entry: labels in emit strings untouched; goldens byte-identical. Editor vocab (header/JetBrains/TextMate/emacs), check-docs wrapper, and doc fences updated; error string 'unknown component' -> 'unknown property'. test.sh 14/14, test-tools 28/0, check-vocabulary green. (Doc prose pass to follow.) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -54,21 +54,21 @@
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"declaration": {
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"patterns": [
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{
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"match": "\\b(game|module)\\s+([A-Za-z_][A-Za-z0-9_]*)",
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"match": "\\b(program)\\s+([A-Za-z_][A-Za-z0-9_]*)",
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"captures": {
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"1": { "name": "keyword.control.unit.ludic" },
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"2": { "name": "entity.name.type.unit.ludic" }
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}
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},
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{
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"match": "\\b(component)\\s+([A-Za-z_][A-Za-z0-9_]*)",
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"match": "\\b(property)\\s+([A-Za-z_][A-Za-z0-9_]*)",
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"captures": {
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"1": { "name": "storage.type.component.ludic" },
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"2": { "name": "entity.name.type.component.ludic" }
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}
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},
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{
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"match": "\\b(archetype)\\s+([A-Za-z_][A-Za-z0-9_]*)",
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"match": "\\b(model)\\s+([A-Za-z_][A-Za-z0-9_]*)",
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"captures": {
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"1": { "name": "storage.type.archetype.ludic" },
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"2": { "name": "entity.name.type.archetype.ludic" }
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@ -82,7 +82,7 @@
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}
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},
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{
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"match": "\\b(system)\\s+([A-Za-z_][A-Za-z0-9_]*)",
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"match": "\\b(handler)\\s+([A-Za-z_][A-Za-z0-9_]*)",
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"captures": {
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"1": { "name": "storage.type.system.ludic" },
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"2": { "name": "entity.name.function.system.ludic" }
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@ -165,7 +165,7 @@
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{ "name": "keyword.operator.logical.ludic", "match": "\\b(and|or|not)\\b" },
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{ "name": "keyword.other.clause.ludic", "match": "\\b(phase|query|reads|writes)\\b" },
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{ "name": "keyword.other.ludic", "match": "\\b(import|extern)\\b" },
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{ "name": "storage.type.ludic", "match": "\\b(game|module|component|struct|archetype|enum|ui|const|var|let|fn|system|main|state)\\b" },
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{ "name": "storage.type.ludic", "match": "\\b(program|property|struct|model|enum|ui|const|var|let|fn|handler|entry|state)\\b" },
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{ "name": "support.type.primitive.ludic", "match": "\\b(int|fixed|bool|entity|str|ptr|void)\\b" },
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{ "name": "constant.language.boolean.ludic", "match": "\\b(true|false)\\b" },
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{ "name": "constant.language.phase.ludic", "match": "\\b(Start|Input|FixedUpdate|Update|LateUpdate|Render)\\b" }
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