feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show
Process.spawn/poll/kill/free - non-blocking child processes with no shell: posix_spawn on macOS (process.ll), CreateProcessW with MSVC-quoted arguments and no console window on Windows (process_win.ll), linked only when a program uses Process.*. Http.save_to streams a response body into a file (NSURLSession with a run-time delegate class on macOS, the WinHTTP read loop on Windows); Http.received / Http.expected report progress while it is pending. Freeing a pending request cancels it and parks the slot until the worker has finished. App.window_hide / App.window_show take the game's window off the screen and back without closing it; the run goes on while hidden. Docs, examples, tests and a changeset. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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docs/language/process/process-kill.md
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docs/language/process/process-kill.md
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---
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id: process-kill
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name: Process.kill
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category: process
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kind: namespace-method
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tokens: Process.kill
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sig: Process.kill(handle) -> void
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tip: End a running child.
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order: 2
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ns: Process
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member: kill
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---
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Ends the child at once — <code>SIGKILL</code> on macOS, <code>TerminateProcess</code> on Windows — with no chance for it to save anything. A later <a href="process-poll.html"><code>Process.poll</code></a> answers <code>137</code> once it has gone. Does nothing for a child that has already ended, or a handle that is not one.
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```ludic
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program Demo {
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entry {
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let h = Process.spawn("/bin/sleep", ["30"])
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Process.kill(h)
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}
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}
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```
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