feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show

Process.spawn/poll/kill/free - non-blocking child processes with no shell: posix_spawn on
macOS (process.ll), CreateProcessW with MSVC-quoted arguments and no console window on
Windows (process_win.ll), linked only when a program uses Process.*.

Http.save_to streams a response body into a file (NSURLSession with a run-time delegate
class on macOS, the WinHTTP read loop on Windows); Http.received / Http.expected report
progress while it is pending. Freeing a pending request cancels it and parks the slot
until the worker has finished.

App.window_hide / App.window_show take the game's window off the screen and back without
closing it; the run goes on while hidden. Docs, examples, tests and a changeset.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-17 13:32:23 +03:00
parent c1db0d71ed
commit 43d5eb5b88
31 changed files with 89274 additions and 86727 deletions

View file

@ -18,6 +18,14 @@
# any target and is what the test suite exercises without touching the network.
# ============================================================================
# Streaming downloads (Http.save_to): the body goes to a file as it arrives, and
# Http.received / Http.expected report progress while the request is pending. These
# natives live beside the hs_* transport in http.ll / http_win.ll.
extern function hs_save_to(slot: int, path: pointer) -> void = "hs_save_to"
extern function hs_received(slot: int) -> int = "hs_received"
extern function hs_expected(slot: int) -> int = "hs_expected"
extern function hs_cancel(slot: int) -> void = "hs_cancel"
const HTTP_SLOTS: int = 8
var h_ready: bool = false
@ -30,6 +38,7 @@ var h_blen: words = null # body length
var h_req: pointers = null # the pending NSURLRequest (native, before send)
var h_body: pointers = null # body bytes (NUL-terminated); owned by the slot
var h_hdr: pointers = null # raw header block (parsed handles only); owned by the slot
var h_save: words = null # 1 = the body streams to a file (Http.save_to)
function http_init() -> void {
if h_ready { return }
@ -42,11 +51,13 @@ function http_init() -> void {
h_req = bytes(HTTP_SLOTS * 8)
h_body = bytes(HTTP_SLOTS * 8)
h_hdr = bytes(HTTP_SLOTS * 8)
h_save = words(HTTP_SLOTS)
var i = 0
while i < HTTP_SLOTS {
h_used[i] = 0; h_native[i] = 0; h_sent[i] = 0; h_res[i] = 0
h_status[i] = 0; h_blen[i] = 0
h_req[i] = null; h_body[i] = null; h_hdr[i] = null
h_save[i] = 0
i += 1
}
h_ready = true
@ -60,6 +71,7 @@ function http_slot_alloc() -> int {
h_used[i] = 1; h_native[i] = 0; h_sent[i] = 0; h_res[i] = 0
h_status[i] = 0; h_blen[i] = 0
h_req[i] = null; h_body[i] = null; h_hdr[i] = null
h_save[i] = 0
return i
}
i += 1
@ -70,7 +82,22 @@ function http_slot_alloc() -> int {
function http_valid(h: int) -> bool {
http_init()
if (h < 1) or (h > HTTP_SLOTS) { return false }
return h_used[h - 1] != 0
return h_used[h - 1] == 1
}
# A native request freed while its worker was still running is parked (h_used 2) rather
# than released, so the worker never writes into a slot a new request has taken. Once the
# worker has finished, the slot's native resources are freed and it is free again.
function http_reap() -> void {
http_init()
var i = 0
while i < HTTP_SLOTS {
if (h_used[i] == 2) and (hs_done(i) != 0) {
hs_free(i)
h_used[i] = 0
}
i += 1
}
}
# ---- length of a NUL-terminated C string -----------------------------------
@ -84,6 +111,7 @@ function http_cstr_len(p: pointer) -> int {
# ---- request construction (native) -----------------------------------------
# Open a request without sending it, so headers / a body can be added first.
function http_open(method: pointer, url: pointer) -> int {
http_reap()
let req = hs_req_new(method, url)
if req == null { return 0 }
let s = http_slot_alloc()
@ -110,6 +138,45 @@ function http_body(h: int, body: pointer) -> void {
http_body_n(h, body, http_cstr_len(body))
}
# Stream the response body to the file at `path` instead of keeping it in memory. Must be
# called before Http.send. The file is created (or truncated) when the request is sent,
# and written directly - no temporary name - so a failed or cancelled download leaves
# whatever arrived there; the caller picks the name and renames it once the status is
# good. Http.text of such a request is empty (null) and Http.body_len is the bytes written.
function http_save_to(h: int, path: pointer) -> void {
if not http_valid(h) { return }
let s = h - 1
if (h_native[s] == 1) and (h_sent[s] == 0) and (path != null) {
hs_save_to(s, path)
h_save[s] = 1
}
}
# Body bytes received so far. Live while a Http.save_to request is pending; for an
# in-memory request it is 0 until the reply lands, then the body length.
function http_received(h: int) -> int {
if not http_valid(h) { return 0 }
let s = h - 1
if h_native[s] == 0 { return h_blen[s] }
if h_sent[s] == 0 { return 0 }
if h_save[s] == 1 { return hs_received(s) }
if h_res[s] == 1 { return h_blen[s] }
return 0
}
# The body's announced length (Content-Length), or -1 while it is not known. For a
# Http.save_to request it is known as soon as the headers arrive; for an in-memory request
# it is -1 until the reply lands, then the body length.
function http_expected(h: int) -> int {
if not http_valid(h) { return -1 }
let s = h - 1
if h_native[s] == 0 { return h_blen[s] }
if h_sent[s] == 0 { return -1 }
if h_save[s] == 1 { return hs_expected(s) }
if h_res[s] == 1 { return h_blen[s] }
return -1
}
# Dispatch the request onto the background worker.
function http_send_req(h: int) -> void {
if not http_valid(h) { return }
@ -188,7 +255,16 @@ function http_header_of(h: int, name: pointer) -> pointer {
function http_close(h: int) -> void {
if not http_valid(h) { return }
let s = h - 1
if h_native[s] == 1 { hs_free(s) }
if h_native[s] == 1 {
if (h_sent[s] == 1) and (h_res[s] == 0) and (hs_done(s) == 0) {
# still running: stop it, and park the slot until the worker has let go
hs_cancel(s)
h_used[s] = 2
h_req[s] = null; h_body[s] = null; h_hdr[s] = null
return
}
hs_free(s)
}
else {
if h_body[s] != null { free(h_body[s]) }
if h_hdr[s] != null { free(h_hdr[s]) }