feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show
Process.spawn/poll/kill/free - non-blocking child processes with no shell: posix_spawn on macOS (process.ll), CreateProcessW with MSVC-quoted arguments and no console window on Windows (process_win.ll), linked only when a program uses Process.*. Http.save_to streams a response body into a file (NSURLSession with a run-time delegate class on macOS, the WinHTTP read loop on Windows); Http.received / Http.expected report progress while it is pending. Freeing a pending request cancels it and parks the slot until the worker has finished. App.window_hide / App.window_show take the game's window off the screen and back without closing it; the run goes on while hidden. Docs, examples, tests and a changeset. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -279,6 +279,12 @@ entry {
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if g_target_win { cmd = `{cmd} {join_path(home, "runtime/native/udp_win.ll")} -lws2_32` }
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else { cmd = `{cmd} {join_path(home, "runtime/native/udp.ll")}` }
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}
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# Process.* links the child-process layer: posix_spawn from libSystem on macOS,
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# CreateProcessW from kernel32 on Windows.
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if g_uses_process {
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if g_target_win { cmd = `{cmd} {join_path(home, "runtime/native/process_win.ll")}` }
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else { cmd = `{cmd} {join_path(home, "runtime/native/process.ll")}` }
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}
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if g_uses_http {
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if g_target_win {
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let httpw = join_path(home, "runtime/native/http_win.ll")
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