render3d: frame keeps 32 to 16 - tables and queues sized at start-up, the rest declared; birth leaks freed
The texture and framebuffer tables grow to 4096/1024 and gvk_prime's queue is made in gvk_startup_state; gpu_unit_2d's and the actor lists' lazy starts go. @alloc_ok on layer_room (a layer outgrowing its cap), overlay_init, gvk_read_screen, gvk_hdr_metadata (a settings change), DLSS's gsl_struct/gsl_fn, an actor's part tables (given back by actor_release) and the pool's fallback. Birth leaks freed: gpu_caps_probe's create structs, gpu_caps_fake's text, gvk_note's line, gvk_layout_key's table and each key it grew from, ov_text_wrap's slices, the default sky path. (ludic deps --births still lists freed sites: its walk does not see free().) Compiled. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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9 changed files with 60 additions and 20 deletions
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@ -30,6 +30,7 @@ function gvk_note(render3d_st: mut Render3dState, msg: string) -> void {
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let line = msg + "\n"
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file_write(f, line, len(line))
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file_close(f)
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free(line)
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}
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function gvk_handle(out: bytes) -> long { return Vk.get_i64(out, 0) }
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@ -747,6 +748,10 @@ function gvk_startup_state(render3d_st: mut Render3dState) -> void {
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if render3d_st.gvk_retired_frame == null { render3d_st.gvk_retired_frame = new []int }
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if render3d_st.gvk_buf_gpu == null { render3d_st.gvk_buf_gpu = new []int }
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if render3d_st.gvk_retired_buf == null { render3d_st.gvk_retired_buf = new []long; render3d_st.gvk_retired_mem = new []long }
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# the prime queue, and the texture and framebuffer tables grown to their working size, now
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gvk_prime_tables(render3d_st)
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gpu_tx_at(render3d_st, 4095)
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gpu_fb_at(render3d_st, 1023)
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# room made now in every list play pushes into, so a push never grows one (plan 25.2)
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gvk_room_int(render3d_st.gvk_retired_frame, GVK_LIST_ROOM)
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gvk_room_long(render3d_st.gvk_retired_buf, GVK_LIST_ROOM)
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