render3d: frame keeps 32 to 16 - tables and queues sized at start-up, the rest declared; birth leaks freed
The texture and framebuffer tables grow to 4096/1024 and gvk_prime's queue is made in gvk_startup_state; gpu_unit_2d's and the actor lists' lazy starts go. @alloc_ok on layer_room (a layer outgrowing its cap), overlay_init, gvk_read_screen, gvk_hdr_metadata (a settings change), DLSS's gsl_struct/gsl_fn, an actor's part tables (given back by actor_release) and the pool's fallback. Birth leaks freed: gpu_caps_probe's create structs, gpu_caps_fake's text, gvk_note's line, gvk_layout_key's table and each key it grew from, ov_text_wrap's slices, the default sky path. (ludic deps --births still lists freed sites: its walk does not see free().) Compiled. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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9 changed files with 60 additions and 20 deletions
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@ -407,6 +407,7 @@ function layer_new(render3d_st: mut Render3dState, model: Model, cap: int, folia
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# room for n instances (at most the layer's cap), doubling what there is so a fill costs a few copies;
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# a caller writing l.inst itself reserves first
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function layer_reserve(l: Layer, n: int) -> void { layer_room(l, n) }
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@alloc_ok("a layer outgrowing its capacity, grown once to what it now holds (rare, and bounded by the scene)")
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function layer_room(l: Layer, n: int) -> void {
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if n <= l.have { return }
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var want = max(l.have * 2, n)
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