runtime, ludic.ui: a scalar Value is one allocation, not three (lists only for a list or an object); layout and cascade lists kept a depth; small numbers' text made once - benchmark 63 -> 36 KB a frame

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-27 23:43:25 +03:00
parent 1d40f6d95a
commit 46888b6716
14 changed files with 84 additions and 33 deletions

View file

@ -12,7 +12,7 @@ function el_apply(ui_st: mut UiState, n: UiNode, key: string, v0: Val) -> bool {
ui_st.el_cur = n
ui_st.el_key = k
if len(k) > 2 and sat(k, 0, "--") {
cs_var_set(n, k, vl_text(v0))
cs_var_set(n, k, vl_text_u(ui_st, v0))
return true
}
let v = cs_vars_in(ui_st, n, v0)
@ -48,7 +48,7 @@ function el_size(ui_st: mut UiState, n: UiNode, key: string, v: Val) -> bool {
return true
}
function el_flex(ui_st: mut UiState, n: UiNode, key: string, v: Val) -> bool {
let s = vl_text(v)
let s = vl_text_u(ui_st, v)
if key == "dir" {
n.dir = UI_COL
if s == "row" { n.dir = UI_ROW }
@ -56,7 +56,7 @@ function el_flex(ui_st: mut UiState, n: UiNode, key: string, v: Val) -> bool {
return true
}
function el_look(ui_st: mut UiState, n: UiNode, key: string, v: Val) -> bool {
let s = vl_text(v)
let s = vl_text_u(ui_st, v)
if key == "size" { n.size = el_len(ui_st, v) } else if key == "color" {
n.fg = ui_color(ui_st, s)
n.fg_a = ui_st.cl_alpha