runtime, ludic.ui: a scalar Value is one allocation, not three (lists only for a list or an object); layout and cascade lists kept a depth; small numbers' text made once - benchmark 63 -> 36 KB a frame

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-27 23:43:25 +03:00
parent 1d40f6d95a
commit 46888b6716
14 changed files with 84 additions and 33 deletions

View file

@ -2,7 +2,7 @@
# percentage is kept apart and taken of the containing block's width (left, right) or height (top,
# bottom) when the element is placed
function el_inset(ui_st: mut UiState, n: UiNode, side: int, v: Val) -> float {
let s = vl_text(v)
let s = vl_text_u(ui_st, v)
var pct = 0.0
var px = UI_AUTO
if s != "auto" {