runtime, ludic.ui: a scalar Value is one allocation, not three (lists only for a list or an object); layout and cascade lists kept a depth; small numbers' text made once - benchmark 63 -> 36 KB a frame
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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14 changed files with 84 additions and 33 deletions
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@ -1,6 +1,6 @@
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# attr_place.ludic - position and its insets, z-index, overflow, white-space and text-overflow
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function el_place_prop(ui_st: mut UiState, n: UiNode, key: string, v: Val) -> bool {
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let s = vl_text(v)
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let s = vl_text_u(ui_st, v)
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if key == "position" {
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n.pos = 0
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if s == "relative" { n.pos = 1 }
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