feat(controllers): #59 RPG systems — ludic.rpg 7-module suite (base + extensible)
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Seven independently-usable modules on the six-lever contract with name-keyed
data registries (zero-code content): movement (grid/free/tween, 4/8-axis, veto +
interact), inventory + equipment (stat bonuses via the gameplay modifier stack),
crafting, event-driven quests + flags, an Ink/Yarn dialog graph, Sokoban
pushables + a switch/plate/gate signal graph, and over-time status effects
through the Combat pipeline. Reuses ludic.gameplay Stats/Combat. Deterministic.
21-check example, in the suite (103 passed, 0 failed).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Orkun ÇAKILKAYA 2026-09-01 17:25:56 +03:00
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Builtin RPG systems suite (#59) — the source package **ludic.rpg**, seven independently-usable modules on the six-lever contract, with name-keyed data registries so a game or mod adds content with zero code. **A Movement** — one `Mover` with a `mode` selector (grid / free / grid-tween) and 4/8-axis, tilemap walkability, and `cancellable MoveRequested` (locked doors/ice) / `TileEntered` (encounters) / `Interacted` (the action-button raycast). **B Inventory** — a name-keyed item registry, per-owner counts, gold, `ItemUse` veto, and `Equipment` whose bonuses flow through the gameplay Stats modifier stack. **C Crafting** — a data-driven recipe + ingredient registry; `Craft.can`/`Craft.make` consume from the inventory. **D Quests** — quests + objectives whose progress is driven by `Quest.notify` (route any gameplay signal in), auto-completing when met, plus a global flag store for branching. **E Dialog** — an Ink/Yarn-style graph registry (nodes + choices) with a per-speaker `Dialog` component and `cancellable DialogChoice` for skill-check gating. **F Puzzles** — Sokoban `Pushable` + a switch / pressure-plate / gate signal graph (logic puzzles with no code). **G Status** — over-time poison/regen effects routed through the shared Combat pipeline. Everything is integer-deterministic, so save/load (world_save) and rollback hold. Example: `examples/games/rpg_demo.ludic` (21 self-checks across all seven modules).