feat(ludic.anim): skin_joint - a bone looked up in the skin's own joints, not the file's first of that name
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -86,6 +86,14 @@ program AnimTest {
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expect_near(pose_z(sk), 0.0, 0.001)
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}
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test "a bone is found in the skin's own joints, not the file's first of that name" {
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gltf_doc = Json.parse("{\"nodes\": [{\"name\": \"bone\"}, {\"name\": \"root\", \"children\": [2]}, {\"name\": \"bone\"}], \"skins\": [{\"joints\": [1, 2]}]}")
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let sk = skin_load(0)
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expect_eq(skin_joint(sk, "bone"), 2)
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expect_eq(skin_joint_quiet(sk, "wing_l"), -1)
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expect_eq(skin_joint_quiet(null, "bone"), -1)
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}
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test "no skin or no clip plays nothing" {
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expect(not anim_play(null, turn("t"), 0.0, null, 0.0, 0.0))
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expect(not anim_play(skin(), null, 0.0, null, 0.0, 0.0))
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