feat(packages): ludic.save - versioned save files generic over their content: a version in the file, the steps a game declares into an open registry, a torn write told from a whole one, a backup of only a whole file, a write read back, a newer file refused and read-only
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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packages/ludic.save/write.ludic
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packages/ludic.save/write.ludic
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# write.ludic - a write that is known to be on disk: the old file to the backup first (only when it
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# is whole - a torn file must never replace a good backup), then the new text, read straight back
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# and compared, because a caller about to delete something on the strength of it needs to know
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export function save_write(path: string, backup: string, text: string) -> bool {
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let old = Fs.read_text(path)
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if old != null and len(backup) > 0 and save_text_intact(old) { Fs.write_text(backup, old) }
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Fs.write_text(path, text)
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let back = Fs.read_text(path)
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return back != null and back == text
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}
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# a SaveRead that must not be written over says so; a write through it refuses
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export function save_write_to(r: SaveRead, path: string, backup: string, text: string) -> bool {
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if r != null and r.readonly { return false }
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return save_write(path, backup, text)
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}
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