feat: every key on the keyboard is bindable - the F-row, the six-pack, Caps Lock and the numpad
The platform gave these keys no code at all, so a game's rebinding screen could not take one and nothing said why. Windows asked the active layout what they type and got nothing (w_vk_char answers 0 for a key with no character); macOS let them fall through to charactersIgnoringModifiers, which reports NSF1FunctionKey and its neighbours at 0xF704 and up - outside the 256-bit held set either way. w_keyval and ev_keyval now name them, with the same codes on both: 132-143 F1-F12, 144-149 Home / End / PageUp / PageDown / Insert / Delete, 150 Caps Lock, 152-161 the numpad digits, 162-166 its * + - . and /. The numpad's Enter is Enter. Key.F1, Key.Home, Key.Numpad0 and the rest fold at compile time, and Input.key_label names them without asking the layout - a key that types nothing is called the same thing on every layout. examples/library/input_typeless_keys.ludic covers the codes, the names, the held set and the press edge; 150 passed in ludic-dev test, 33 in selfhost-test. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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11 changed files with 21327 additions and 20462 deletions
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@ -425,6 +425,42 @@ byvk:
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i32 18, label %alt
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i32 8, label %bksp
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i32 9, label %tab
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; the keys that type nothing, so w_vk_char answers 0 for them and they had no code at
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; all: a game could not bind an F-key, Home, Delete or the numpad, and nothing said why
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i32 112, label %f1
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i32 113, label %f2
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i32 114, label %f3
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i32 115, label %f4
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i32 116, label %f5
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i32 117, label %f6
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i32 118, label %f7
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i32 119, label %f8
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i32 120, label %f9
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i32 121, label %f10
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i32 122, label %f11
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i32 123, label %f12
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i32 36, label %khome
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i32 35, label %kend
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i32 33, label %kpgup
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i32 34, label %kpgdn
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i32 45, label %kins
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i32 46, label %kdel
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i32 20, label %kcaps
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i32 96, label %np0
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i32 97, label %np1
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i32 98, label %np2
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i32 99, label %np3
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i32 100, label %np4
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i32 101, label %np5
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i32 102, label %np6
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i32 103, label %np7
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i32 104, label %np8
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i32 105, label %np9
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i32 106, label %npmul
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i32 107, label %npadd
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i32 109, label %npsub
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i32 110, label %npdec
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i32 111, label %npdiv
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]
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up: ret i32 128
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down: ret i32 129
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@ -438,6 +474,40 @@ ctrl: ret i32 17
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alt: ret i32 18
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bksp: ret i32 8
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tab: ret i32 9
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f1: ret i32 132
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f2: ret i32 133
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f3: ret i32 134
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f4: ret i32 135
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f5: ret i32 136
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f6: ret i32 137
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f7: ret i32 138
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f8: ret i32 139
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f9: ret i32 140
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f10: ret i32 141
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f11: ret i32 142
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f12: ret i32 143
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khome: ret i32 144
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kend: ret i32 145
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kpgup: ret i32 146
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kpgdn: ret i32 147
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kins: ret i32 148
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kdel: ret i32 149
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kcaps: ret i32 150
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np0: ret i32 152
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np1: ret i32 153
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np2: ret i32 154
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np3: ret i32 155
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np4: ret i32 156
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np5: ret i32 157
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np6: ret i32 158
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np7: ret i32 159
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np8: ret i32 160
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np9: ret i32 161
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npmul: ret i32 162
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npadd: ret i32 163
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npsub: ret i32 164
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npdec: ret i32 165
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npdiv: ret i32 166
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chars:
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%c = call i32 @w_vk_char(i32 %vk)
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; the held set is keyed by the key, not the case: fold A-Z (Shift is its own code)
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