feat: every key on the keyboard is bindable - the F-row, the six-pack, Caps Lock and the numpad
The platform gave these keys no code at all, so a game's rebinding screen could not take one and nothing said why. Windows asked the active layout what they type and got nothing (w_vk_char answers 0 for a key with no character); macOS let them fall through to charactersIgnoringModifiers, which reports NSF1FunctionKey and its neighbours at 0xF704 and up - outside the 256-bit held set either way. w_keyval and ev_keyval now name them, with the same codes on both: 132-143 F1-F12, 144-149 Home / End / PageUp / PageDown / Insert / Delete, 150 Caps Lock, 152-161 the numpad digits, 162-166 its * + - . and /. The numpad's Enter is Enter. Key.F1, Key.Home, Key.Numpad0 and the rest fold at compile time, and Input.key_label names them without asking the layout - a key that types nothing is called the same thing on every layout. examples/library/input_typeless_keys.ludic covers the codes, the names, the held set and the press edge; 150 passed in ludic-dev test, 33 in selfhost-test. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -715,6 +715,7 @@ function cmd_dev_test() -> int {
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feat_case("library/input_movement", "", "1 0 -1 -1 0", "input_movement.ludic (#79 Input.axis_i turns WASD into a -1/0/1 movement intent, no bool->int glue)")
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feat_case("library/input_arrows", "", "128 129 130 131 1 0 -1 1 0", "input_arrows.ludic (Key.Up/Down/Left/Right are the held set's 128-131: key_down and move_i take the arrows)")
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feat_case("library/input_key_label", "", "W A ; 1 Space Esc Shift Left Right 0 1", "input_key_label.ludic (Input.key_label names a physical key: the US character headless, words for the named keys and arrows)")
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feat_case("library/input_typeless_keys", "", "132 143 144 149 150 152 161 F1 F12 Home Delete CapsLock Num 0 Num / 1 0 1", "input_typeless_keys.ludic (the F-row, the six-pack, Caps Lock and the numpad are codes 132-166: bindable, in the held set, and named without asking the layout)")
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feat_case("library/audio", "", "0 0 0 0 1", "audio.ludic (#22 Audio.* load/play/music/volume/pitch/stop/is_playing — headless no-op)")
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# #6 Http.* — the client links Foundation (macOS-only), so build it through the
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# canonical `ludicc -o` path (which wires the framework) and gate on Darwin. The
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