ludic ui-preview: ludic.ui components previewed for a studio over stdio (R5)
A prebuilt tool, bin/ludic-ui-preview (built by ludic-dev build, shipped beside ludic-lsp, run as `ludic ui-preview [--font DIR]`): ludic.ui with a backend that records every draw call as a line, and mock component classes the studio describes (load / model / calls). frame t runs ui_show at interface time t; text is measured on the CPU with the game's font.json metrics; locale goes through ludic.i18n; tree / box / rules inspect the frame. No game code, no GPU, no network. The wire protocol is frozen as tools/ui-preview/protocol-v1.md; smoke.txt is a transcript to run. ludic.ui gains, all additive: UiClass.make_of, UiBackend.said / emitted, UiRule.text / at (with comment line breaks kept so rule lines count true, and a class's styles read under its .lss path), and ui_root, ui_find, ui_rules_of, ui_rule_value, ui_building, ui_class, ui_class_load, ui_file_forget, ui_errors_clear; ui_nine_cuts_into exported. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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38 changed files with 1986 additions and 16 deletions
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@ -8,6 +8,7 @@ export property UiClass {
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lss_path: string = ""
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lss: string = ""
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make: fn() -> pointer = null
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make_of: fn(UiClass) -> pointer = null # instead of make: one constructor a host's classes share, handed the class
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renew: fn(pointer) -> void = null # a record `make` made, put back as new: an instance mounted again
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props: fn(pointer, Val) -> void = null
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model: fn(pointer, Val) -> Val = null # fills the object it is given (the instance keeps one)
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@ -24,6 +25,8 @@ export function ui_register(ui_st: mut UiState, k: UiClass) -> int {
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push(ui_st.uc_list, k)
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return len(ui_st.uc_list)
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}
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# the class of that name, for a host that changes a class it registered (null: none)
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export function ui_class(ui_st: UiState, name: string) -> UiClass { return uc_find(ui_st, name) }
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function uc_find(ui_st: UiState, name: string) -> UiClass {
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if ui_st.uc_list == null { return null }
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for i in 0 .. len(ui_st.uc_list) {
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@ -37,7 +40,11 @@ function uc_load(ui_st: mut UiState, k: UiClass) -> void {
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if k.root != null { return }
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let f = lib_blank(k.xml_path)
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f.src = k.xml
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if k.lss != "" { lss_text(ui_st, f, k.lss) }
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if k.lss != "" {
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if k.lss_path != "" { f.path = k.lss_path } # its rules and errors say the stylesheet they are in
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lss_text(ui_st, f, k.lss)
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f.path = k.xml_path
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}
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f.sheet = sheet_of(f)
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tp_lines(ui_st, k.xml)
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let doc = Xml.parse(k.xml)
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