ludic ui-preview: ludic.ui components previewed for a studio over stdio (R5)
A prebuilt tool, bin/ludic-ui-preview (built by ludic-dev build, shipped beside ludic-lsp, run as `ludic ui-preview [--font DIR]`): ludic.ui with a backend that records every draw call as a line, and mock component classes the studio describes (load / model / calls). frame t runs ui_show at interface time t; text is measured on the CPU with the game's font.json metrics; locale goes through ludic.i18n; tree / box / rules inspect the frame. No game code, no GPU, no network. The wire protocol is frozen as tools/ui-preview/protocol-v1.md; smoke.txt is a transcript to run. ludic.ui gains, all additive: UiClass.make_of, UiBackend.said / emitted, UiRule.text / at (with comment line breaks kept so rule lines count true, and a class's styles read under its .lss path), and ui_root, ui_find, ui_rules_of, ui_rule_value, ui_building, ui_class, ui_class_load, ui_file_forget, ui_errors_clear; ui_nine_cuts_into exported. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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38 changed files with 1986 additions and 16 deletions
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# x0 x1 x2 x3 then y0 y1 y2 y3: the columns' and the rows' edges
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export function ui_nine_cuts(x: float, y: float, w: float, h: float, dst: float) -> []float { return ui_nine_cuts_into(new []float, x, y, w, h, dst) }
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# the same into a list the caller keeps, emptied first
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function ui_nine_cuts_into(out: []float, x: float, y: float, w: float, h: float, dst: float) -> []float {
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export function ui_nine_cuts_into(out: []float, x: float, y: float, w: float, h: float, dst: float) -> []float {
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let dx = Math.max(Math.min(dst, w / 2.0), 0.0)
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let dy = Math.max(Math.min(dst, h / 2.0), 0.0)
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List.clear(out)
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