feat(wildlife): 17.5 - an animal walks by the world's way where it has one: WildlifeWorld.way (the next corner toward where it is going, asked every half second or on reaching it) steers wandering and going to water or forage, and goal (a spot it can reach) is a wander's target, seeded by the same two draws so the dice do not move; the defaults are the straight line and the old target. way_test: round a wall by its corners, and a wander's target where the world says

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-27 21:51:35 +03:00
parent 537d3a0ab3
commit 4add35b4ca
9 changed files with 168 additions and 10 deletions

View file

@ -46,6 +46,13 @@ export port WildlifeWorld {
next_id: fn() -> int = fn wl_next_id
born: fn(WildAnimal) -> void = fn wl_nothing # a new animal: draw it
placed: fn(WildRange, int) -> void = fn wl_range_nothing # a range was set out
# (a, x, z): the next corner of this animal's way toward (x, z) into way_x / _z; false, the
# straight line (a navmesh's path by its habitat's taste, in Maroon Lake)
way: fn(WildAnimal, float, float) -> bool = fn wl_no_way
# (a, x, z, r, seed): a spot about r from (x, z) this animal can walk to, into way_x / _z
goal: fn(WildAnimal, float, float, float, int) -> bool = fn wl_no_goal
way_x: fn() -> float = fn wl_asked_x
way_z: fn() -> float = fn wl_asked_z
}
function wl_zero0() -> float { return 0.0 }
function wl_zero1(p: int) -> float { return 0.0 }
@ -73,6 +80,8 @@ function wl_no_spot(a: WildAnimal, water: bool, s: WildSpot) -> bool { return fa
function wl_no_lure(i: int, l: WildLure) -> bool { return false }
function wl_nothing(a: WildAnimal) -> void { }
function wl_range_nothing(r: WildRange, i: int) -> void { }
function wl_no_way(a: WildAnimal, x: float, z: float) -> bool { return false }
function wl_no_goal(a: WildAnimal, x: float, z: float, r: float, seed: int) -> bool { return false }
function wl_next_id(wildlife_st: mut WildlifeState) -> int {
wildlife_st.wl_ids += 1
return wildlife_st.wl_ids