ludic.shop, ludic.net: nothing made per tick - the week's lists and dice reused, the net's facts from a ring, the room's watch address made once, pools and kept lists through kept_push; what runs once per host, join, room or guest says so in @alloc_ok
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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18 changed files with 86 additions and 23 deletions
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@ -23,6 +23,7 @@ function net__room_tick(net_st: mut NetState, dt: float) -> void {
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}
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# a second and a half for an answer, asked three times; without one, inside addresses only
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@alloc_ok("a request to the party server: once per room stage")
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function net__room_stun_tick(net_st: mut NetState) -> void {
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if net_st.net__pub_ip == 0 and net_st.net__r_t > 0.5 and net_st.net__r_tries < 3 {
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net_st.net__r_tries += 1
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@ -63,6 +64,8 @@ function net__room_answer(net_st: mut NetState) -> void {
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return
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}
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net_st.net__room = code
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@alloc_ok("once per room")
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net_st.net__watch_url = `{net__conf(net_st).signal_url}/rooms/{code}`
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net__take_relay(net_st, v)
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net_st.net__r_state = NET_R_ROOM
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net_st.net__poll_t = 0.0
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@ -100,7 +103,7 @@ function net__room_watch(net_st: mut NetState, dt: float) -> void {
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net_st.net__poll_t = net_st.net__poll_t - dt
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if net_st.net__poll_t < 0.0 {
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net_st.net__poll_t = 1.0
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net_st.net__http = Http.get(`{net__conf(net_st).signal_url}/rooms/{net_st.net__room}`)
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net_st.net__http = Http.get(net_st.net__watch_url)
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net_st.net__r_t = 0.0
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}
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}
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