fix(docs): make the documented bootstrap work on a fresh clone

bin/ is gitignored and not checked in, so the first command in README.md,
COMPILING.md, CONTRIBUTING.md, tools/x/main.ludic and on the site —

    clang selfhost/ludicc.seed.ll -o bin/ludicc && ...

failed on a clean checkout with `ld: open() failed, errno=2 for 'bin/ludicc'`.
Verified against a fresh clone. Every copy now leads with `mkdir -p bin`, which
is what the CI workflows had been doing all along.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-05 01:48:01 +03:00
parent d41de1f7c9
commit 4b81b55849
3 changed files with 9 additions and 2 deletions

View file

@ -39,7 +39,7 @@ Bootstrap it once from a clean checkout (the only step Ludic can't do for
itself, since compiling Ludic needs a compiler) with clang alone:
```bash
clang selfhost/ludicc.seed.ll -o bin/ludicc && bin/ludicc tools/x/main.ludic -o bin/x
mkdir -p bin && clang selfhost/ludicc.seed.ll -o bin/ludicc && bin/ludicc tools/x/main.ludic -o bin/x
```
Then build the whole toolchain and run a game: