refactor(lang): rename the fn keyword to function
Expand the function-declaration keyword to the full word across the whole
language and toolchain:
fn name(...) -> T { ... } -> function name(...) -> T { ... }
Done as a self-hosting migration: teach the parser both spellings, reseed,
rewrite every .ludic definition to `function`, then drop `fn`. The compiler
now rejects `fn`. Touches the parser, all selfhost/tools/runtime/example/test
sources, the grammars (TextMate shared+vscode, ludic_syntax.h, JetBrains
LudicTokens.kt), the LSP and formatter, the Python doc/vocab tools
(check-impl, check-docs, validate, palette, test-lsp), and the docs
(fences, prose, kw-fn -> kw-function).
Reseeded; C-free bootstrap fixpoint holds. All suites green (45 regression,
24 self-host, 29 tool); the docs site generates and check.py passes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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86 changed files with 793 additions and 793 deletions
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@ -1,6 +1,6 @@
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# rules.ludic — pure game rules & map data (functions only, no systems).
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fn tile_sprite(c: int) -> int {
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function tile_sprite(c: int) -> int {
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match c {
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'T', '#' => return SPR_TREE
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'H' => return SPR_HOUSE
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@ -11,18 +11,18 @@ fn tile_sprite(c: int) -> int {
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}
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return SPR_GRASS
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}
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fn walkable(x: int, y: int) -> bool {
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function walkable(x: int, y: int) -> bool {
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let c = Map.tile(x, y)
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return c == '.' or c == 'D' or c == 'r' or c == ',' or c == 'S' or c == 'B' or c == 'h'
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}
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fn is_confirm(k: int) -> bool { return k == 32 or k == 10 or k == 13 }
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fn enemy_name(et: int) -> str {
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function is_confirm(k: int) -> bool { return k == 32 or k == 10 or k == 13 }
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function enemy_name(et: int) -> str {
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if et == 0 { return "SLIME" }
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if et == 1 { return "SKELETON" }
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return "RIFT WARDEN"
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}
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fn build_field(x: int) -> int {
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function build_field(x: int) -> int {
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Map.size(40, 18)
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Map.row(0, "########################################")
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Map.row(1, "#......................................#")
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@ -44,7 +44,7 @@ fn build_field(x: int) -> int {
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Map.row(17, "########################################")
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return 0
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}
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fn build_dungeon(x: int) -> int {
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function build_dungeon(x: int) -> int {
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Map.size(40, 18)
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Map.row(0, "========================================")
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Map.row(1, "=,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,=")
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@ -67,7 +67,7 @@ fn build_dungeon(x: int) -> int {
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return 0
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}
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fn grant_xp(amount: int) -> int {
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function grant_xp(amount: int) -> int {
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for (t) in query [Stats, {Party}] {
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if t.hp > 0 {
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t.xp = t.xp + amount
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