refactor(lang): rename the fn keyword to function

Expand the function-declaration keyword to the full word across the whole
language and toolchain:
  fn name(...) -> T { ... }   ->   function name(...) -> T { ... }

Done as a self-hosting migration: teach the parser both spellings, reseed,
rewrite every .ludic definition to `function`, then drop `fn`. The compiler
now rejects `fn`. Touches the parser, all selfhost/tools/runtime/example/test
sources, the grammars (TextMate shared+vscode, ludic_syntax.h, JetBrains
LudicTokens.kt), the LSP and formatter, the Python doc/vocab tools
(check-impl, check-docs, validate, palette, test-lsp), and the docs
(fences, prose, kw-fn -> kw-function).

Reseeded; C-free bootstrap fixpoint holds. All suites green (45 regression,
24 self-host, 29 tool); the docs site generates and check.py passes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-30 01:43:22 +03:00
parent 2f19c8d8e2
commit 4c48077d68
86 changed files with 793 additions and 793 deletions

View file

@ -1,6 +1,6 @@
# rules.ludic — pure game rules & map data (functions only, no systems).
fn tile_sprite(c: int) -> int {
function tile_sprite(c: int) -> int {
match c {
'T', '#' => return SPR_TREE
'H' => return SPR_HOUSE
@ -11,18 +11,18 @@ fn tile_sprite(c: int) -> int {
}
return SPR_GRASS
}
fn walkable(x: int, y: int) -> bool {
function walkable(x: int, y: int) -> bool {
let c = Map.tile(x, y)
return c == '.' or c == 'D' or c == 'r' or c == ',' or c == 'S' or c == 'B' or c == 'h'
}
fn is_confirm(k: int) -> bool { return k == 32 or k == 10 or k == 13 }
fn enemy_name(et: int) -> str {
function is_confirm(k: int) -> bool { return k == 32 or k == 10 or k == 13 }
function enemy_name(et: int) -> str {
if et == 0 { return "SLIME" }
if et == 1 { return "SKELETON" }
return "RIFT WARDEN"
}
fn build_field(x: int) -> int {
function build_field(x: int) -> int {
Map.size(40, 18)
Map.row(0, "########################################")
Map.row(1, "#......................................#")
@ -44,7 +44,7 @@ fn build_field(x: int) -> int {
Map.row(17, "########################################")
return 0
}
fn build_dungeon(x: int) -> int {
function build_dungeon(x: int) -> int {
Map.size(40, 18)
Map.row(0, "========================================")
Map.row(1, "=,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,=")
@ -67,7 +67,7 @@ fn build_dungeon(x: int) -> int {
return 0
}
fn grant_xp(amount: int) -> int {
function grant_xp(amount: int) -> int {
for (t) in query [Stats, {Party}] {
if t.hp > 0 {
t.xp = t.xp + amount