refactor(lang): rename the fn keyword to function

Expand the function-declaration keyword to the full word across the whole
language and toolchain:
  fn name(...) -> T { ... }   ->   function name(...) -> T { ... }

Done as a self-hosting migration: teach the parser both spellings, reseed,
rewrite every .ludic definition to `function`, then drop `fn`. The compiler
now rejects `fn`. Touches the parser, all selfhost/tools/runtime/example/test
sources, the grammars (TextMate shared+vscode, ludic_syntax.h, JetBrains
LudicTokens.kt), the LSP and formatter, the Python doc/vocab tools
(check-impl, check-docs, validate, palette, test-lsp), and the docs
(fences, prose, kw-fn -> kw-function).

Reseeded; C-free bootstrap fixpoint holds. All suites green (45 regression,
24 self-host, 29 tool); the docs site generates and check.py passes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-30 01:43:22 +03:00
parent 2f19c8d8e2
commit 4c48077d68
86 changed files with 793 additions and 793 deletions

View file

@ -79,7 +79,7 @@ var ui_n: int = 0
var ui_active: int = -1
var ui_focus: int = -1
fn rt_ui_init() -> void {
function rt_ui_init() -> void {
ui_type = words(UI_MAX)
ui_parent = words(UI_MAX)
ui_w = words(UI_MAX)
@ -112,7 +112,7 @@ fn rt_ui_init() -> void {
}
# ---- build-time interface (called by compiler-emitted code) ---------------
fn rt_ui_reset(n: int) -> void {
function rt_ui_reset(n: int) -> void {
ui_n = n
for i in 0 .. n {
ui_type[i] = 0
@ -142,7 +142,7 @@ fn rt_ui_reset(n: int) -> void {
}
}
fn rt_ui_set(i: int, k: int, v: int) -> void {
function rt_ui_set(i: int, k: int, v: int) -> void {
if i < 0 { return }
if i >= UI_MAX { return }
if k == K_TYPE { ui_type[i] = v }
@ -168,21 +168,21 @@ fn rt_ui_set(i: int, k: int, v: int) -> void {
if k == K_SKIN { ui_skin[i] = v }
}
fn rt_ui_static_text(i: int, s: str) -> void {
function rt_ui_static_text(i: int, s: str) -> void {
if i < 0 { return }
if i >= UI_MAX { return }
ui_text[i] = s
}
# ---- text helpers: TrueType when a font is loaded, bitmap otherwise -------
fn ui_str(i: int) -> ptr {
function ui_str(i: int) -> ptr {
if ui_hasdyn[i] == 1 { return offset(ui_dyn, i * 96) }
let t = ui_text[i]
if (t == null) { return offset(ui_dyn, i * 96) }
return t
}
fn ui_draw_text(font: int, x: int, y: int, s: ptr, colour: int, size: int) -> void {
function ui_draw_text(font: int, x: int, y: int, s: ptr, colour: int, size: int) -> void {
if font >= 0 {
if font < tt_n {
rt_text_ttf(font, x, y, s, colour, size)
@ -192,7 +192,7 @@ fn ui_draw_text(font: int, x: int, y: int, s: ptr, colour: int, size: int) -> vo
rt_text(x, y, s, colour, max(size / 8, 1))
}
fn ui_tw(font: int, s: ptr, size: int) -> int {
function ui_tw(font: int, s: ptr, size: int) -> int {
if font >= 0 {
if font < tt_n { return rt_text_w(font, s, size) }
}
@ -201,24 +201,24 @@ fn ui_tw(font: int, s: ptr, size: int) -> int {
return n * 6 * max(size / 8, 1)
}
fn ui_th(font: int, size: int) -> int {
function ui_th(font: int, size: int) -> int {
if font >= 0 {
if font < tt_n { return rt_text_h(font, size) }
}
return 7 * max(size / 8, 1)
}
fn ui_is_container(t: int) -> bool {
function ui_is_container(t: int) -> bool {
if t == WT_PANEL { return true }
if t == WT_COL { return true }
if t == WT_ROW { return true }
return false
}
fn ui_dir(t: int) -> int {
function ui_dir(t: int) -> int {
if t == WT_ROW { return 0 }
return 1
}
fn ui_under(i: int, root: int) -> bool {
function ui_under(i: int, root: int) -> bool {
var k = i
while k >= 0 {
if k == root { return true }
@ -228,7 +228,7 @@ fn ui_under(i: int, root: int) -> bool {
}
# ---- measure: content sizes, children before parents ----------------------
fn ui_measure() -> void {
function ui_measure() -> void {
var i = ui_n - 1
while i >= 0 {
if ui_visible[i] == 0 {
@ -303,7 +303,7 @@ fn ui_measure() -> void {
}
}
fn ui_eff_align(child: int, parent: int) -> int {
function ui_eff_align(child: int, parent: int) -> int {
if ui_align[child] >= 0 { return ui_align[child] }
if ui_align[parent] >= 0 { return ui_align[parent] }
return 0