refactor(lang): rename the fn keyword to function

Expand the function-declaration keyword to the full word across the whole
language and toolchain:
  fn name(...) -> T { ... }   ->   function name(...) -> T { ... }

Done as a self-hosting migration: teach the parser both spellings, reseed,
rewrite every .ludic definition to `function`, then drop `fn`. The compiler
now rejects `fn`. Touches the parser, all selfhost/tools/runtime/example/test
sources, the grammars (TextMate shared+vscode, ludic_syntax.h, JetBrains
LudicTokens.kt), the LSP and formatter, the Python doc/vocab tools
(check-impl, check-docs, validate, palette, test-lsp), and the docs
(fences, prose, kw-fn -> kw-function).

Reseeded; C-free bootstrap fixpoint holds. All suites green (45 regression,
24 self-host, 29 tool); the docs site generates and check.py passes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-30 01:43:22 +03:00
parent 2f19c8d8e2
commit 4c48077d68
86 changed files with 793 additions and 793 deletions

View file

@ -2,7 +2,7 @@
# body is built into a scratch buffer so entry-block allocas can be spliced in
# ahead of it (see emit_alloca). Returns go through a %retval slot + `ret` label.
fn emit_params_sig(d: Node) -> void {
function emit_params_sig(d: Node) -> void {
var i = 0
while i < len(d.kids) {
if i > 0 { emit(", ") }
@ -11,7 +11,7 @@ fn emit_params_sig(d: Node) -> void {
}
}
fn emit_fn(d: Node) -> void {
function emit_fn(d: Node) -> void {
ll_t = 0; ll_lbl = 0; g_term = false; loc_reset(); nloop = 0
ret_ty = d.ty
let fbody = buf_new()
@ -41,7 +41,7 @@ fn emit_fn(d: Node) -> void {
emit("}\n\n")
}
fn emit_main(d: Node) -> void {
function emit_main(d: Node) -> void {
ll_t = 0; ll_lbl = 0; g_term = false; loc_reset(); nloop = 0
ret_ty = "int"
let fbody = buf_new()
@ -64,7 +64,7 @@ fn emit_main(d: Node) -> void {
emit("}\n")
}
fn emit_program() -> void {
function emit_program() -> void {
head = buf_new()
code = buf_new()
g_uses_str = false
@ -109,7 +109,7 @@ fn emit_program() -> void {
# Flush the emitted IR. With a null path it goes to stdout (the pipe the shell
# drivers read); with a path it is written to that file so ludicc can hand it to
# clang itself.
fn ir_flush(path: ptr) -> bool {
function ir_flush(path: ptr) -> bool {
let h = buf_str(head)
let c = buf_str(code)
if (path == null) { # raw IR to stdout (no trailing newline)