refactor(lang): rename the fn keyword to function
Expand the function-declaration keyword to the full word across the whole
language and toolchain:
fn name(...) -> T { ... } -> function name(...) -> T { ... }
Done as a self-hosting migration: teach the parser both spellings, reseed,
rewrite every .ludic definition to `function`, then drop `fn`. The compiler
now rejects `fn`. Touches the parser, all selfhost/tools/runtime/example/test
sources, the grammars (TextMate shared+vscode, ludic_syntax.h, JetBrains
LudicTokens.kt), the LSP and formatter, the Python doc/vocab tools
(check-impl, check-docs, validate, palette, test-lsp), and the docs
(fences, prose, kw-fn -> kw-function).
Reseeded; C-free bootstrap fixpoint holds. All suites green (45 regression,
24 self-host, 29 tool); the docs site generates and check.py passes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -3,13 +3,13 @@
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# read and write one byte. The low-level escape hatch, PICO-8's memcpy/memset/
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# peek/poke by another name.
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fn is_mem_ns(meth: ptr) -> bool {
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function is_mem_ns(meth: ptr) -> bool {
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if (meth == "bytes") or (meth == "words") { return true }
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if (meth == "copy") or (meth == "fill") or (meth == "peek") or (meth == "poke") { return true }
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return false
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}
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fn emit_mem_ns(meth: ptr, e: Node) -> Val {
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function emit_mem_ns(meth: ptr, e: Node) -> Val {
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if (meth == "bytes") { # allocate n bytes -> a byte buffer
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let n = emit_expr(e.kids[0])
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let w = emit_bind(`zext i32 {n.code} to i64`)
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