refactor(lang): rename the fn keyword to function
Expand the function-declaration keyword to the full word across the whole
language and toolchain:
fn name(...) -> T { ... } -> function name(...) -> T { ... }
Done as a self-hosting migration: teach the parser both spellings, reseed,
rewrite every .ludic definition to `function`, then drop `fn`. The compiler
now rejects `fn`. Touches the parser, all selfhost/tools/runtime/example/test
sources, the grammars (TextMate shared+vscode, ludic_syntax.h, JetBrains
LudicTokens.kt), the LSP and formatter, the Python doc/vocab tools
(check-impl, check-docs, validate, palette, test-lsp), and the docs
(fences, prose, kw-fn -> kw-function).
Reseeded; C-free bootstrap fixpoint holds. All suites green (45 regression,
24 self-host, 29 tool); the docs site generates and check.py passes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -1,7 +1,7 @@
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# io.ludic — reading the input file and writing the output, plus tiny stdio.
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# The compiler reads one .ludic file whole and emits LLVM IR text to stdout.
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fn read_file(path: str) -> ptr {
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function read_file(path: str) -> ptr {
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let f = file_open(path, "rb")
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if (f == null) { return null }
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file_seek(f, 0, 2)
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@ -15,7 +15,7 @@ fn read_file(path: str) -> ptr {
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}
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# length of a NUL-terminated buffer
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fn cstr_len(s: ptr) -> int {
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function cstr_len(s: ptr) -> int {
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var n = 0
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while s[n] != 0 { n = n + 1 }
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return n
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