refactor(lang): rename the fn keyword to function
Expand the function-declaration keyword to the full word across the whole
language and toolchain:
fn name(...) -> T { ... } -> function name(...) -> T { ... }
Done as a self-hosting migration: teach the parser both spellings, reseed,
rewrite every .ludic definition to `function`, then drop `fn`. The compiler
now rejects `fn`. Touches the parser, all selfhost/tools/runtime/example/test
sources, the grammars (TextMate shared+vscode, ludic_syntax.h, JetBrains
LudicTokens.kt), the LSP and formatter, the Python doc/vocab tools
(check-impl, check-docs, validate, palette, test-lsp), and the docs
(fences, prose, kw-fn -> kw-function).
Reseeded; C-free bootstrap fixpoint holds. All suites green (45 regression,
24 self-host, 29 tool); the docs site generates and check.py passes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -301,7 +301,7 @@ declare void @win_close()
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@.str200 = private unnamed_addr constant [3 x i8] c"ui\00"
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@.str201 = private unnamed_addr constant [4 x i8] c"var\00"
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@.str202 = private unnamed_addr constant [6 x i8] c"const\00"
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@.str203 = private unnamed_addr constant [3 x i8] c"fn\00"
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@.str203 = private unnamed_addr constant [9 x i8] c"function\00"
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@.str204 = private unnamed_addr constant [7 x i8] c"extern\00"
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@.str205 = private unnamed_addr constant [6 x i8] c"entry\00"
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@.str206 = private unnamed_addr constant [21 x i8] c"expected declaration\00"
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