refactor(lang): rename the fn keyword to function
Expand the function-declaration keyword to the full word across the whole
language and toolchain:
fn name(...) -> T { ... } -> function name(...) -> T { ... }
Done as a self-hosting migration: teach the parser both spellings, reseed,
rewrite every .ludic definition to `function`, then drop `fn`. The compiler
now rejects `fn`. Touches the parser, all selfhost/tools/runtime/example/test
sources, the grammars (TextMate shared+vscode, ludic_syntax.h, JetBrains
LudicTokens.kt), the LSP and formatter, the Python doc/vocab tools
(check-impl, check-docs, validate, palette, test-lsp), and the docs
(fences, prose, kw-fn -> kw-function).
Reseeded; C-free bootstrap fixpoint holds. All suites green (45 regression,
24 self-host, 29 tool); the docs site generates and check.py passes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -34,7 +34,7 @@ game Atlas {
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# build "<DIR>/tile_%04d.png" without a formatter: the runtime's string
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# helpers write into a scratch buffer we own
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fn tile_path(i: int) -> str {
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function tile_path(i: int) -> str {
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let buf = atlas_buf()
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let n = rt_put_str(buf, 0, DIR)
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n = rt_put_str(buf, n, "/tile_")
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@ -49,7 +49,7 @@ game Atlas {
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var atlas_scratch: ptr = ptr_null()
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fn atlas_buf() -> ptr {
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function atlas_buf() -> ptr {
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if ptr_is_null(atlas_scratch) { atlas_scratch = mem_alloc(512) }
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return atlas_scratch
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}
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