refactor(lang): rename the fn keyword to function
Expand the function-declaration keyword to the full word across the whole
language and toolchain:
fn name(...) -> T { ... } -> function name(...) -> T { ... }
Done as a self-hosting migration: teach the parser both spellings, reseed,
rewrite every .ludic definition to `function`, then drop `fn`. The compiler
now rejects `fn`. Touches the parser, all selfhost/tools/runtime/example/test
sources, the grammars (TextMate shared+vscode, ludic_syntax.h, JetBrains
LudicTokens.kt), the LSP and formatter, the Python doc/vocab tools
(check-impl, check-docs, validate, palette, test-lsp), and the docs
(fences, prose, kw-fn -> kw-function).
Reseeded; C-free bootstrap fixpoint holds. All suites green (45 regression,
24 self-host, 29 tool); the docs site generates and check.py passes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -269,7 +269,7 @@ def emit_ludic(path):
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lines.append("# Edit the palette there and regenerate; do not hand-edit this file.")
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lines.append("# ============================================================================")
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lines.append("")
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lines.append("fn color_lookup(name: ptr) -> int {")
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lines.append("function color_lookup(name: ptr) -> int {")
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for (nm, hexv, grp) in PALETTE:
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lines.append(f' if (name == "{nm}") {{ return 0x{hexv:06X} }}')
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lines.append(" return -1")
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