refactor(lang): rename the fn keyword to function
Expand the function-declaration keyword to the full word across the whole
language and toolchain:
fn name(...) -> T { ... } -> function name(...) -> T { ... }
Done as a self-hosting migration: teach the parser both spellings, reseed,
rewrite every .ludic definition to `function`, then drop `fn`. The compiler
now rejects `fn`. Touches the parser, all selfhost/tools/runtime/example/test
sources, the grammars (TextMate shared+vscode, ludic_syntax.h, JetBrains
LudicTokens.kt), the LSP and formatter, the Python doc/vocab tools
(check-impl, check-docs, validate, palette, test-lsp), and the docs
(fences, prose, kw-fn -> kw-function).
Reseeded; C-free bootstrap fixpoint holds. All suites green (45 regression,
24 self-host, 29 tool); the docs site generates and check.py passes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -5,7 +5,7 @@ Full programs (start with program/module) compile directly; fragments are wrappe
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import os, re, subprocess, tempfile, sys
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REPO=os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__)))); LC=os.path.join(REPO,"bin","ludicc")
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FENCE=re.compile(r"```ludic\n(.*?)\n```", re.S)
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DECL=("program","property","model","handler","enum","fn","extern","const","var","ui","event","module","import","scene","machine")
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DECL=("program","property","model","handler","enum","function","extern","const","var","ui","event","module","import","scene","machine")
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def first_kw(body):
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for l in body.split("\n"):
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