refactor(lang): rename the fn keyword to function
Expand the function-declaration keyword to the full word across the whole
language and toolchain:
fn name(...) -> T { ... } -> function name(...) -> T { ... }
Done as a self-hosting migration: teach the parser both spellings, reseed,
rewrite every .ludic definition to `function`, then drop `fn`. The compiler
now rejects `fn`. Touches the parser, all selfhost/tools/runtime/example/test
sources, the grammars (TextMate shared+vscode, ludic_syntax.h, JetBrains
LudicTokens.kt), the LSP and formatter, the Python doc/vocab tools
(check-impl, check-docs, validate, palette, test-lsp), and the docs
(fences, prose, kw-fn -> kw-function).
Reseeded; C-free bootstrap fixpoint holds. All suites green (45 regression,
24 self-host, 29 tool); the docs site generates and check.py passes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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86 changed files with 793 additions and 793 deletions
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@ -5,7 +5,7 @@
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# compile a Ludic source to a native binary in bin/ via ludicc + clang (-O2).
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# Returns true on success. Used for x itself and the editor tools.
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fn build_tool(name: ptr, src: ptr) -> bool {
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function build_tool(name: ptr, src: ptr) -> bool {
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let ll = `build/{name}.ll`
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if not shq(`bin/ludicc {src} --emit-llvm -o {ll} 2>/dev/null`) { print(`build failed: {name} (compile)`); return false }
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# write to a temp then move, so a running bin/x can rebuild itself in place
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@ -18,7 +18,7 @@ fn build_tool(name: ptr, src: ptr) -> bool {
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# Both ludicc and ludic are the SAME multi-call binary assembled from the IR seed
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# with clang alone; invoked as `ludic` it compiles-and-runs, as `ludicc` it just
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# compiles.
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fn cmd_build_cli() -> int {
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function cmd_build_cli() -> int {
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run("mkdir -p bin build")
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print("cc: selfhost/ludicc.seed.ll -> bin/ludicc, bin/ludic (from the IR seed, no C compiler)")
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if not shq(`{cc()} selfhost/ludicc.seed.ll -o bin/ludicc`) { err("x: seed did not assemble\n"); return 1 }
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@ -28,7 +28,7 @@ fn cmd_build_cli() -> int {
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}
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# ---- build: the whole toolchain (ludicc, ludic, x, ludic-fmt, ludic-lsp) -----
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fn cmd_build() -> int {
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function cmd_build() -> int {
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if cmd_build_cli() != 0 { return 1 }
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print("ludicc: tools/x/main.ludic -> bin/x (the task runner rebuilds itself)")
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if not build_tool("x", "tools/x/main.ludic") { return 1 }
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@ -44,7 +44,7 @@ fn cmd_build() -> int {
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# ---- app: compile a Ludic program to a native app ----------------------------
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# usage: x app <file.ludic> [--headless|--windowed] [--save-temps]
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# windowed is the default for a game; headless renders the last frame to out.ppm.
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fn cmd_app() -> int {
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function cmd_app() -> int {
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ensure_ludicc()
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var src = null
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var mode = 1 # 1 = windowed, 2 = headless
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