refactor(lang): rename the fn keyword to function
Expand the function-declaration keyword to the full word across the whole
language and toolchain:
fn name(...) -> T { ... } -> function name(...) -> T { ... }
Done as a self-hosting migration: teach the parser both spellings, reseed,
rewrite every .ludic definition to `function`, then drop `fn`. The compiler
now rejects `fn`. Touches the parser, all selfhost/tools/runtime/example/test
sources, the grammars (TextMate shared+vscode, ludic_syntax.h, JetBrains
LudicTokens.kt), the LSP and formatter, the Python doc/vocab tools
(check-impl, check-docs, validate, palette, test-lsp), and the docs
(fences, prose, kw-fn -> kw-function).
Reseeded; C-free bootstrap fixpoint holds. All suites green (45 regression,
24 self-host, 29 tool); the docs site generates and check.py passes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -18,7 +18,7 @@ program X {
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import "selfhost_test.ludic"
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import "test.ludic"
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fn usage() -> void {
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function usage() -> void {
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print("x — the Ludic task runner (run from the repository root)")
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print("")
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print("build & run:")
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@ -43,7 +43,7 @@ program X {
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}
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# a positional argument, or a default when absent
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fn argn(i: int, dflt: ptr) -> ptr {
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function argn(i: int, dflt: ptr) -> ptr {
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if (i < arg_count()) { return arg(i) }
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return dflt
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}
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