refactor(lang): rename the fn keyword to function
Expand the function-declaration keyword to the full word across the whole
language and toolchain:
fn name(...) -> T { ... } -> function name(...) -> T { ... }
Done as a self-hosting migration: teach the parser both spellings, reseed,
rewrite every .ludic definition to `function`, then drop `fn`. The compiler
now rejects `fn`. Touches the parser, all selfhost/tools/runtime/example/test
sources, the grammars (TextMate shared+vscode, ludic_syntax.h, JetBrains
LudicTokens.kt), the LSP and formatter, the Python doc/vocab tools
(check-impl, check-docs, validate, palette, test-lsp), and the docs
(fences, prose, kw-fn -> kw-function).
Reseeded; C-free bootstrap fixpoint holds. All suites green (45 regression,
24 self-host, 29 tool); the docs site generates and check.py passes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -3,7 +3,7 @@
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# fixpoint). Replaces selfhost/test.sh.
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# compile selfhost/tests/<name>.ludic with bin/ludicc, assemble, run, compare
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fn sh_case(name: ptr, exp: ptr) -> void {
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function sh_case(name: ptr, exp: ptr) -> void {
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let ll = `/tmp/x_sh_{name}.ll`
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let er = `/tmp/x_sh_{name}.err`
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let bn = `/tmp/x_sh_{name}`
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@ -16,14 +16,14 @@ fn sh_case(name: ptr, exp: ptr) -> void {
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}
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# compile examples/<name>.ludic as a game and diff its render against the golden
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fn game_case(name: ptr, keys: ptr) -> void {
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function game_case(name: ptr, keys: ptr) -> void {
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if not game_build_ok("bin/ludicc", `examples/{name}.ludic`, `/tmp/x_g_{name}`) { bad(`{name}: build`); return }
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run(`printf '%s' '{keys}' | /tmp/x_g_{name} >/dev/null 2>&1`)
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if shq(`cmp -s selfhost/golden/{name}.ppm out.ppm`) { ok(`{name} matches the golden render`) }
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else { bad(`{name}: differs from golden`) }
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}
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fn cmd_selfhost_test() -> int {
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function cmd_selfhost_test() -> int {
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PASS = 0
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FAIL = 0
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