ludic.ui, runtime, compiler: a component call's answer is written into a pooled record while the screen is built (call(p, name, args, into); value_into_*), a component root's passes pooled, an icon's atlas and name read in place; reseeded

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 01:51:56 +03:00
parent 862b048b17
commit 4d8526ad7e
10 changed files with 45701 additions and 45326 deletions

View file

@ -58,7 +58,7 @@ function env_set(ui_st: mut UiState, e: UiEnv, name: string, v: Val) -> void {
if at.inst != null {
let args = Value.list()
Value.add(args, v)
if Value.kind(at.inst.cls.call(at.inst.ptr, `set:{name}`, args)) != 99 { return }
if Value.kind(at.inst.cls.call(at.inst.ptr, `set:{name}`, args, null)) != 99 { return }
}
if at.state != null and Value.has(at.state, name) != 0 {
Value.put(at.state, name, v)