ludic.ui, runtime, compiler: a component call's answer is written into a pooled record while the screen is built (call(p, name, args, into); value_into_*), a component root's passes pooled, an icon's atlas and name read in place; reseeded
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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10 changed files with 45701 additions and 45326 deletions
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@ -51,7 +51,7 @@ function ev_call_with(ui_st: mut UiState, x: UiExpr, e: UiEnv, args: Val) -> Val
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var at = e
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while at != null {
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if at.inst != null {
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let r = at.inst.cls.call(at.inst.ptr, x.s, args)
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let r = at.inst.cls.call(at.inst.ptr, x.s, args, uv_hold(ui_st))
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if Value.kind(r) != 99 { return r }
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}
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at = at.parent
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