ludic.ui, runtime, compiler: a component call's answer is written into a pooled record while the screen is built (call(p, name, args, into); value_into_*), a component root's passes pooled, an icon's atlas and name read in place; reseeded

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 01:51:56 +03:00
parent 862b048b17
commit 4d8526ad7e
10 changed files with 45701 additions and 45326 deletions

View file

@ -12,6 +12,9 @@ export property UiPool {
envs1: []UiEnv = null
un: int = 0
ue: int = 0
ups0: []UiPass = null # a component root's passes (bd_pass_down)
ups1: []UiPass = null
uu: int = 0
vals0: []Val = null # what expressions work out while the screen is built (uv_new)
vals1: []Val = null
uv: int = 0
@ -31,12 +34,15 @@ function pl_begin(ui_st: mut UiState, screen: string) -> void {
p.envs1 = new []UiEnv
p.vals0 = new []Val
p.vals1 = new []Val
p.ups0 = new []UiPass
p.ups1 = new []UiPass
push(ui_st.pl_pools, p)
}
p.gen = 1 - p.gen
p.un = 0
p.ue = 0
p.uv = 0
p.uu = 0
ui_st.pl_cur = p
}
# a node, blank, with its own lists (empty) - from the pool when a build is under way
@ -122,3 +128,33 @@ function uv_bool(ui_st: mut UiState, b: bool) -> Val {
if b { return ui_st.uv_true }
return ui_st.uv_false
}
# a pooled record as it is, for a call to write its answer into (a list keeps its items); null outside
# a build, where what is answered may be kept
function uv_hold(ui_st: mut UiState) -> Val {
let p = ui_st.pl_cur
if not ui_st.uv_on or p == null { return null }
var list = p.vals0
if p.gen == 1 { list = p.vals1 }
if p.uv < len(list) {
p.uv += 1
return list[p.uv - 1]
}
let v = Value.null()
push(list, v)
p.uv += 1
return v
}
function up_take(ui_st: mut UiState) -> UiPass {
let p = ui_st.pl_cur
if p == null { return new UiPass }
var list = p.ups0
if p.gen == 1 { list = p.ups1 }
if p.uu < len(list) {
p.uu += 1
return list[p.uu - 1]
}
let u = new UiPass
push(list, u)
p.uu += 1
return u
}