ludic.ui: a fired event, a press, a hold and a native's events make nothing - a ring of 16 event objects and one hold object made with the state with their keys, and every ui_fire with no value carries the kept null
The last kept bytes of the leak gate's pack, shop and journal screens (memory_final, count mode). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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7 changed files with 37 additions and 10 deletions
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@ -45,6 +45,9 @@ export state UiState {
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ev_args: []Val = new []Val
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@max(64) ev_ring: []Val = ev_ring_new() # eval.ludic: calls' answers while an action runs, EV_RING of them, made with the state
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ev_ring_at: int = 0
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nt_evs: []Val = nt_evs_new() # native.ludic: fired events' objects, NT_EVS of them, made with the state
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nt_ev_at: int = 0
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hd_ev: Val = hd_ev_new() # hold.ludic: the held control's event, filled in place
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cv_texts: []string = new []string # units_pieces.ludic: a value's var() pieces, kept
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tx_pieces: [][]string = new [][]string # eval_text.ludic: a text's pieces, a list a depth
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tx_depth: int = 0
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