ludic.ui: a fired event, a press, a hold and a native's events make nothing - a ring of 16 event objects and one hold object made with the state with their keys, and every ui_fire with no value carries the kept null

The last kept bytes of the leak gate's pack, shop and journal screens (memory_final, count mode).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 19:20:01 +03:00
parent 1e714623b7
commit 4df15eacfb
7 changed files with 37 additions and 10 deletions

View file

@ -25,7 +25,7 @@ function pp_pointer(ui_st: mut UiState, top: UiNode) -> bool {
if not (i.down and not ui_st.in_was_down) { return false }
if i.x >= top.x and i.y >= top.y and i.x < top.x + top.cw and i.y < top.y + top.ch { return false }
ui_st.fr_press_key = ""
ui_fire(ui_st, top, "close", Value.null())
ui_fire(ui_st, top, "close", ui_st.fc_none)
return true
}
function pp_draw_top(ui_st: mut UiState) -> void {