feat(audio): Audio.* standard library over a native AVAudioPlayer backend (#22)
Adds the Audio.* namespace and its platform backend, the audio subsystem #22 was blocked on. - runtime/native/audio.ll: the macOS backend, AVAudioPlayer driven through the objc runtime C ABI (no ObjC/C source), same style as cocoa.ll — snd_load / play / stop / playing / set_volume / set_rate. Spliced and linked with AVFoundation only when a windowed build actually uses Audio.* (needed_framework, since AVAudioPlayer is reached by name). - runtime/native/audio.ludic: the Audio.* runtime — a handle table, master volume/pitch, a single music channel. load/play/play_sound/play_music/stop/ stop_music/stop_all/volume/pitch/is_playing. Every native call is is_windowed()-guarded, so a headless build carries the API as no-ops (load returns 0, is_playing false) and needs no audio device. - compiler: Audio.* namespace dispatch, g_uses_audio splice, snd_* intrinsics + declarations, and the conditional AVFoundation link in both the canonical (main.ludic) and dev-runner (x app) paths. - docs: a full docs/language/audio section (10 method pages); check-impl green. - test: examples/library/audio.ludic self-asserts the headless no-op path. Playback is out-of-band and never feeds the deterministic sim, but triggers are frame-driven so replays fire the same sounds. Reseeded; suites green (80 + 29). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
d6ca320269
commit
4eef5ebbce
23 changed files with 22294 additions and 21004 deletions
|
|
@ -165,6 +165,13 @@ entry {
|
|||
# dead-stripped; -needed_framework forces the load command so the class is
|
||||
# registered and #51's gamepad polling can see it.
|
||||
cmd = `{cmd} {cocoa} -framework Cocoa -Wl,-needed_framework,GameController -Wl,-rpath,@loader_path`
|
||||
# Audio.* (#22) pulls in the AVAudioPlayer backend and AVFoundation, but only
|
||||
# when the program actually uses it — the snd_* calls are is_windowed()-guarded
|
||||
# yet still live in a windowed build, so the backend must link.
|
||||
if g_uses_audio {
|
||||
let audio = path_join(home, "runtime/native/audio.ll")
|
||||
cmd = `{cmd} {audio} -Wl,-needed_framework,AVFoundation`
|
||||
}
|
||||
}
|
||||
cmd = `{cmd} -o {out}`
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue