ludic.fishing, net, clock: their dice made once and seeded again, never made again per reset; ludic.minimap's near list kept, its marks and grid declared
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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6 changed files with 26 additions and 8 deletions
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@ -5,7 +5,7 @@ export function fishing_reset(fishing_st: mut FishingState) -> void {
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fishing_st.fishing_n = 0
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fishing_st.fishing_big = 0
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fishing_st.fishing_leg = false
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fishing_st.fishing_dice = rng_new(fishing_st.fishing_seed_n)
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fishing_dice_seed(fishing_st, fishing_st.fishing_seed_n)
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q_clear(fishing_facts(fishing_st))
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}
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