feat(stdlib): Jobs, Promises & opt-in Sync concurrency (#14)
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A layered concurrency library, safe by default. The recommended tier is
Job.* / Promise.*: a Job is a future — Job.run(kind, arg) starts a
cooperative background compute that advances each Job.pump(budget) and
finishes after enough frames (heavy work spreads out instead of hitching),
or Job.defer + Job.fulfill/fail/cancel drives one by hand. Poll with
done/ok/failed/cancelled, read result/error, count outstanding work with
Job.pending. Promise.all/race combine handle lists into a group job resolved
on the main thread; Promise.count_done/all_done power a loading bar.

The advanced, opt-in Sync.* tier (mutex/atomic/channel + cpu_count) is the
"here be dragons" surface for engine-level message passing.

The whole thing is a deterministic cooperative scheduler: results are
collected on the main thread and a Job never touches the ECS world, so
lockstep and replays stay bit-exact — same jobs + same budget reproduce
byte-for-byte on every target, and a preemptive OS-thread backend can slot
behind this same API later. Ludic has no closures, so a Job carries a
compute kind + int arg (or a hand-driven defer) rather than fn()->…, and
Promise progress is polled rather than chained through then.

Written in Ludic and spliced on demand (like Regex/Dict/Numeric): a program
that never mentions Job.*/Promise.*/Sync.* compiles byte-identically and the
C-free bootstrap fixpoint is untouched. New: runtime/native/jobs.ludic,
emit_ns_call dispatch, parse-time splice, examples/library/jobs.ludic (31
self-asserting checks), 33 docs pages + inventory, changeset.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-01 03:32:31 +03:00
parent 872f458cb2
commit 50ecb8472f
44 changed files with 25637 additions and 22806 deletions

View file

@ -389,6 +389,49 @@ function emit_ns_call(ns: pointer, meth: pointer, e: Node) -> Val {
if (meth == "clear") { bare = "set_clear"; push(labels, "s") }
if (meth == "members") { bare = "set_members"; push(labels, "s") }
}
# Job.* / Promise.* / Sync.* -> the concurrency runtime (runtime/native/jobs.ludic,
# spliced on demand). Ordinary Ludic functions, so the generic call path keeps
# their return types (int / bool). The safe tier (Job/Promise) is a deterministic
# cooperative scheduler; Sync.* is the advanced, opt-in message-passing tier. #14.
if (ns == "Job") {
if (meth == "defer") { bare = "job_defer" }
if (meth == "run") { bare = "job_run"; push(labels, "kind"); push(labels, "arg") }
if (meth == "fulfill") { bare = "job_fulfill"; push(labels, "handle"); push(labels, "value") }
if (meth == "fail") { bare = "job_fail"; push(labels, "handle"); push(labels, "error") }
if (meth == "cancel") { bare = "job_cancel"; push(labels, "handle") }
if (meth == "pump") { bare = "job_pump"; push(labels, "budget") }
if (meth == "done") { bare = "job_done"; push(labels, "handle") }
if (meth == "ok") { bare = "job_ok"; push(labels, "handle") }
if (meth == "failed") { bare = "job_failed"; push(labels, "handle") }
if (meth == "cancelled") { bare = "job_cancelled"; push(labels, "handle") }
if (meth == "result") { bare = "job_result"; push(labels, "handle") }
if (meth == "error") { bare = "job_error"; push(labels, "handle") }
if (meth == "pending") { bare = "job_pending" }
if (meth == "free") { bare = "job_free"; push(labels, "handle") }
}
if (ns == "Promise") {
if (meth == "all") { bare = "prom_all"; push(labels, "handles") }
if (meth == "race") { bare = "prom_race"; push(labels, "handles") }
if (meth == "count_done") { bare = "prom_count_done"; push(labels, "handles") }
if (meth == "all_done") { bare = "prom_all_done"; push(labels, "handles") }
}
if (ns == "Sync") {
if (meth == "mutex") { bare = "sync_mutex" }
if (meth == "lock") { bare = "sync_lock"; push(labels, "mutex") }
if (meth == "unlock") { bare = "sync_unlock"; push(labels, "mutex") }
if (meth == "try_lock") { bare = "sync_try_lock"; push(labels, "mutex") }
if (meth == "atomic") { bare = "sync_atomic" }
if (meth == "get") { bare = "sync_get"; push(labels, "atomic") }
if (meth == "set") { bare = "sync_set"; push(labels, "atomic"); push(labels, "value") }
if (meth == "add") { bare = "sync_add"; push(labels, "atomic"); push(labels, "delta") }
if (meth == "cas") { bare = "sync_cas"; push(labels, "atomic"); push(labels, "expect"); push(labels, "next") }
if (meth == "channel") { bare = "sync_channel" }
if (meth == "send") { bare = "sync_send"; push(labels, "channel"); push(labels, "value") }
if (meth == "recv") { bare = "sync_recv"; push(labels, "channel") }
if (meth == "can_recv") { bare = "sync_can_recv"; push(labels, "channel") }
if (meth == "len") { bare = "sync_len"; push(labels, "channel") }
if (meth == "cpu_count") { bare = "sync_cpu_count" }
}
# Huge.* / Angle.* / Percent.* -> the numeric runtime (runtime/native/numeric.ludic,
# spliced on demand). Ordinary Ludic functions, so the generic call path keeps
# their return types (Huge / fixed / int / bool).