feat(vehicles): 16.7 - a boat is a buoyant hull in the game's physics (VehicleHull), rowed along its bow and turned by the oars; the scripted bob, the wind's drift and the shore refusal are gone

The water floats the hull, the wind pushes every boat as a force, the lake bed stops it at the shore;
the swell takes the outward share of a stroke. ludic.physics: phys_hull_add (a buoyant box),
phys_row, phys_bow_speed, and a test that floats one a quarter under, rows, turns and grounds it.
The vehicles tests row a real Jolt hull on the fake shore; the horse moved to horse.ludic.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-27 01:33:19 +03:00
parent ac815bf638
commit 510360b002
12 changed files with 284 additions and 103 deletions

View file

@ -15,10 +15,20 @@ function ve_add(vehicles_st: mut VehiclesState, kind: int, x: float, z: float, y
}
ve_put(v, x, z)
push(ve_all(vehicles_st), v)
ve_settle(v)
VehicleWorld.made(v)
return v
}
# a boat's hull put where the vehicle now is, at rest
function ve_settle(v: Vehicle) -> void { if v.kind == VEHICLE_BOAT { VehicleHull.put(v.nid, v.x, v.y, v.z, v.yaw) } }
# gone from the world: its model and, for a boat, its hull
function ve_gone(v: Vehicle) -> void {
if v.kind == VEHICLE_BOAT { VehicleHull.gone(v.nid) }
VehicleWorld.gone(v)
}
# at rest at (x, z): a boat on the water, a horse on the ground and tied there
function ve_put(v: Vehicle, x: float, z: float) -> void {
v.x = x
@ -48,6 +58,7 @@ export function vehicle_call_for(vehicles_st: mut VehiclesState, pid: int, kind:
if v.rider >= 0 { return false }
ve_put(v, vehicle_place_x(vehicles_st, kind, k), vehicle_place_z(vehicles_st, kind, k))
v.yaw = yaw
ve_settle(v)
VehicleWorld.placed(v)
return true
}
@ -58,7 +69,7 @@ export function vehicles_release(vehicles_st: mut VehiclesState, pid: int) -> vo
let keep = new []Vehicle
let l = ve_all(vehicles_st)
for i in 0 .. len(l) {
if l[i].owner != pid { push(keep, l[i]) } else { VehicleWorld.gone(l[i]) }
if l[i].owner != pid { push(keep, l[i]) } else { ve_gone(l[i]) }
}
vehicles_st.ve_list = keep
}