ludic.ui: props kept an instance, a call's arguments a depth, a loop's index shared, an absent attribute's text without a Value; runtime Value.clear - benchmark 36 -> 20 KB a frame
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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10 changed files with 43 additions and 5 deletions
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@ -36,6 +36,9 @@ export state UiState {
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pl_cur: UiPool = null
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mm: UiMemo = null # memo.ludic: splits, gradients and keys by their text
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mm_ints: []string = null
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mm_ivals: []Val = null
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ev_depth: int = 0 # eval.ludic: a call's arguments, in lists kept one a depth
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ev_args: []Val = new []Val
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ly_depth: int = 0 # layout_run.ludic: the lists a line lays out with, one a depth
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ly_sizes: [][]float = new [][]float
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ly_frozen: [][]bool = new [][]bool
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