feat(runtime): the native window, for a graphics API that makes its own surface
win_native_window / win_native_instance hand a Vulkan swapchain what it is created on: the HWND and module instance on Windows (VkWin32SurfaceCreateInfoKHR), the game's view on macOS. Headless builds define both as null (weak on macOS, so a windowed link keeps cocoa.ll's), so code that asks for them links everywhere and simply finds no window. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -1670,3 +1670,16 @@ go:
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out:
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ret void
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}
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; ---- the native window, for a graphics API that makes its own surface ------------------
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; win32.ll's contract: on macOS the view the game draws in (a Metal-backed layer would hang
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; off it); there is no module instance to hand over, so that one is null.
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define ptr @win_native_window() {
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entry:
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%v = load ptr, ptr @W_view
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ret ptr %v
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}
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define ptr @win_native_instance() {
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entry:
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ret ptr null
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}
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