docs: automated documentation pipeline (per-symbol source → pages)
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Replace the hardcoded landing page and minimal reference with a generated
documentation site driven by a single source of truth.

- docs/language/**: one file per symbol (93 keywords/types/builtins/namespace
  methods/operators/annotations), each with front-matter (id, kind, tokens,
  sig, tip) + description + a ```ludic example. Seeded by exploding the former
  inline SECTIONS list; these files are now the source of truth.
- docs/site/: site.json (editable hero/features/showcase/messaging, not
  hardcoded) + snippets/*.ludic (real programs shown on the landing page).
- tools/docgen/gen.py: generates index.html, api.html, ludic-highlight.js and
  symbols.json. The highlighter's symbol tables, hover tips and jump anchors
  are GENERATED from the per-symbol files — add a symbol and it is recognized,
  tipped and linked in every snippet automatically. Python stdlib only.
- tools/docgen/check.py: verifies the pages contract + that no snippet token
  links to a missing reference anchor.
- .forgejo/workflows/docs.yml: rebuilds and publishes to the pages branch on
  every push to main touching the docs sources.

Consumes the new Screen.*/Color.*/named-arg API and the 221-color palette.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-29 16:25:54 +03:00
parent a3a1e4d160
commit 51ddfa3ce9
121 changed files with 3827 additions and 0 deletions

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@ -0,0 +1,7 @@
---
id: map
title: Map — tilemap
order: 8
---
A character grid the game paints and reads.

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---
id: map-row
name: Map.row
category: map
kind: namespace-method
tokens: Map.row
sig: Map.row(y, cells)
tip: Fill one row of the tilemap from a string of tile characters.
order: 1
---
Fill one row of the tilemap from a string of tile characters.
```ludic
Map.row(y: 0, cells: "####......####")
```

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---
id: map-size
name: Map.size
category: map
kind: namespace-method
tokens: Map.size
sig: Map.size(width, height)
tip: Set the tilemap dimensions in cells.
order: 0
---
Set the tilemap dimensions in cells.

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---
id: map-tile
name: Map.tile
category: map
kind: namespace-method
tokens: Map.tile
sig: Map.tile(x, y) -> int
tip: Read the tile character at a cell.
order: 2
---
Read the tile character at a cell. Out-of-bounds reads answer '#', so the edge of the world is a wall for free.