docs: automated documentation pipeline (per-symbol source → pages)
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Replace the hardcoded landing page and minimal reference with a generated documentation site driven by a single source of truth. - docs/language/**: one file per symbol (93 keywords/types/builtins/namespace methods/operators/annotations), each with front-matter (id, kind, tokens, sig, tip) + description + a ```ludic example. Seeded by exploding the former inline SECTIONS list; these files are now the source of truth. - docs/site/: site.json (editable hero/features/showcase/messaging, not hardcoded) + snippets/*.ludic (real programs shown on the landing page). - tools/docgen/gen.py: generates index.html, api.html, ludic-highlight.js and symbols.json. The highlighter's symbol tables, hover tips and jump anchors are GENERATED from the per-symbol files — add a symbol and it is recognized, tipped and linked in every snippet automatically. Python stdlib only. - tools/docgen/check.py: verifies the pages contract + that no snippet token links to a missing reference anchor. - .forgejo/workflows/docs.yml: rebuilds and publishes to the pages branch on every push to main touching the docs sources. Consumes the new Screen.*/Color.*/named-arg API and the 221-color palette. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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docs/language/map/_section.md
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docs/language/map/_section.md
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---
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id: map
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title: Map — tilemap
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order: 8
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---
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A character grid the game paints and reads.
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docs/language/map/map-row.md
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docs/language/map/map-row.md
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---
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id: map-row
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name: Map.row
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category: map
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kind: namespace-method
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tokens: Map.row
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sig: Map.row(y, cells)
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tip: Fill one row of the tilemap from a string of tile characters.
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order: 1
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---
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Fill one row of the tilemap from a string of tile characters.
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```ludic
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Map.row(y: 0, cells: "####......####")
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```
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docs/language/map/map-size.md
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docs/language/map/map-size.md
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---
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id: map-size
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name: Map.size
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category: map
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kind: namespace-method
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tokens: Map.size
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sig: Map.size(width, height)
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tip: Set the tilemap dimensions in cells.
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order: 0
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---
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Set the tilemap dimensions in cells.
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docs/language/map/map-tile.md
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docs/language/map/map-tile.md
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---
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id: map-tile
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name: Map.tile
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category: map
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kind: namespace-method
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tokens: Map.tile
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sig: Map.tile(x, y) -> int
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tip: Read the tile character at a cell.
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order: 2
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---
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Read the tile character at a cell. Out-of-bounds reads answer '#', so the edge of the world is a wall for free.
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